home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Megadoom II
/
MEGADOOM II - iso.7z
/
MEGADOOM II.ISO
/
doom
/
editors
/
wadfile
/
deep
/
deep.doc
< prev
next >
Wrap
Text File
|
1994-12-29
|
9KB
|
230 lines
DeeP Documentation
~~~~~~~~~~~~~~~~~~
┌─────────────────────────────────────────┐
│ (c) 1994 Sensor Based Systems, Inc. │
│ DoomEnhancedEditorProgram │
│ █████████ █████████ │
│ ██ █ ██ █ │
│ ██ █ jackv56036@AOL.com ██ █ │
│ ██ █ ██ █ │
│ ██ █ ███████ ███████ ████████ │
│ ██ █ ██ ██ ██ │
│ ██ █ █████ █████ ██ │
│ ██ █ ██ ██ ██ │
│ █████████ ███████ ███████ ██ tm │
│ 75454.773@COMPUSERVE.COM │
│ Register for $17 and Get ALL features │
└─────────────────────────────────────────┘
Sensor Based Systems, Inc.
17010 NE 190th St
Woodinville, WA 98072
jackv56036@AOL.com
(206) 827-8794
Table of Contents
~~~~~~~~~~~~~~~~~
1. Machine Requirements
2. Installation
3. How to start DeeP
4. Command line options
5. The DeeP.INI file and defaults
6. The DeeP Main Menu
7. The DeeP Map/Mission Editor
8. The commands
9. DeePbsp
1. Requirements
~~~~~~~~~~~~
a. A 386 and above (a math co-processor is recommended).
b. A VGA monitor.
c. A VESA compatible video board with 512Kb (see below).
d. 540kb (610kb recommended) free memory.
e. DeeP requires approximately 500KB of disk space.
f. Enough additional disk space to save DOOM levels you make.
g. A mouse (keyboard is a lot harder).
h. DOS 6.2 is optional, but again makes everything else easier.
i. If you can, Shadow the Video and System BIOS. DOOM just tells you not
to, for the reasons listed below (shadowing exaggerates the problems).
j. Overview of system considerations:
DeeP stresses the DRAM refresh setting more than most programs.
If you have problems with the video and you can run DEU, check the
wait states on your DRAM. If they are set too low, you will experience
"lockups" or strange symptoms. (Windows should also be GP faulting a
lot.)
There is no "normal" system out there, but be careful if you have
a ZERO wait setting and your memory is 70ns or higher. Some 60ns chips
also do not work (on a 33Mhz system), depending on the DRAM and the board.
We have not found "ram" check programs that bring out these flaws. Every-
thing looks fine and stuff may even appear to work for a while. But if
your system likes to act up at random, take a second look at the settings.
Any system that has a "tweaked" speed (someone upped the clock speed) is
asking for trouble.
Use Smartdrive if you have enough memory, it helps speed up help, etc.
DOOM works fine (in fact loads much faster) with Smartdrive (latest one
anyway), but your system has to have more than 4MB.
DOS 6.2 is recommended to easily have 610KB available. Ask for advice
for your configuration to achieve this goal.
The default assumes a VESA compatible video board with 512Kb of memory.
Look at the DeeP.INI file and reconfigure the video if it fails to start.
The VGAONLY option should work for everyone (more video memory is OK).
If you can play DOOM reliably, you will probably be able to run DeeP.
2. Installation
~~~~~~~~~~~~
DeePshar.ZIP and DeePreg.ZIP (shareware and registered version) are the
zipped distribution. DeePshar.EXE and DeePreg.EXE are self-extracting.
a. Use PKUNZIP (2.04 or later) to unzip DeeP.ZIP into any directory on your
hard drive. PKUNZIP is available from many sources, probably including
the one you obtained DeeP from. (Now this was probably in a zipped file
so you already know how to do this, right?)
Example (c:> prompt assumed):
mkdir \DOOM\DeeP [create a directory for DeeP]
pkunzip a:DeePshar.ZIP \doom\deep [unzip from your a: drive.]
b. Run DeePZIP.exe in the directory of your choice and it extracts itself.
Example (c:> prompt assumed):
mkdir \DOOM\DeeP [create a directory for DeeP]
cd \DOOM\Deep [go to directory ]
copy a:DeePshar.EXE [copy to target directory ]
DeePshar.EXE [self extract into directory]
3. How to start DeeP
~~~~~~~~~~~~~~~~~
DeeP is started by typing: DeeP <command line options>
at the command prompt.
If your video or mouse misbehaves, see the DeeP.INI for recommendations.
DeeP and DeePbsp both create a temporary file name ~DeeP.tmp. This is used
for memory overflow control. It may be deleted any time if you are short
of space. It is created every time you run either DeeP program. The size of
the file is usually 0, but for very large levels will be larger than this.
The file ~DEEP.WAD is created when you rebuild Nodes from DeeP. This is a
copy of your last saved level. You can use this to restore in case something
goes wrong with the node building.
A file called DeeP.CFG contains all the options you set in DeeP. If you
mess up the setting, delete this file to restore it to the defaults.
Each time you change the name of the DeeP.INI file, it is saved in DeeP.CFG.
Thus if you start DeeP and do not override with a -config command, the last
name you used is automatically read. Remember this when you use batch files
to edit both DOOM and DOOM II levels and you then directly run DeeP,
bypassing your batch files.
4. Command line options
~~~~~~~~~~~~~~~~~~~~
The command line options are explained in DeeP by entering the H (help)
usage command.
5. The DeeP.INI File
~~~~~~~~~~~~~~~~~
The DeeP.INI file contains all commands but -config. All of these are
commented out by use of a #, *, / or ; (whatever you like).
To uncomment one of these commands, delete the comment character and
change the parameter to what you want it to be. Help is included in
the .ini file explaining what you need to do.
Edit the DeeP.INI file to set DOOM file and video defaults to match
your system and suit your taste.
6. The DeeP Main Menu
~~~~~~~~~~~~~~~~~~
DeeP has online documentation to help you run it. Type "?" and press enter.
This brings up a help screen that explains what each option does in full
detail. In Map edit mode, F1 brings up more help and even more help for the
menu items on the top bar!
7. DeeP Map Level Editor
~~~~~~~~~~~~~~~~~~~~~
Type E to start the map editor. The map editor is an editor of the level.
Select the level from the menu shown. This brings up a map of the
level you have chosen to edit, for example, MAP10 (DOOM II) or E2M3 for
DOOM.
Once in the editor set all the options in the Edit pull-down menu
to automatically restart, set colors and other working defaults.
The editor has Four Editing Modes. In each edit mode you can Add, Delete
or Change the type of object selected.
The four editing modes are:
a. Sector Mode
b. Vertices Mode
c. Thing Edit Modes
d. Linedef and Sidedef Modes
The online help has explanations for each of these functions.
Registered DeeP will contain the latest explanations of these functions
and more tutoring.
8. The Commands
~~~~~~~~~~~~
Use the built-in F1 help to examine the commands. Start with ? at the
DOS character mode commands and select the top sections by activating them
and then pressing F1. For example, press Alt+S and then press F1 to see
the help for Save.
9. DeePbsp
~~~~~~~
DeePbsp is an improved node builder that was derived from BSP 1.2.
DeePbsp is about 6-10 times faster than BSP and features a display to see
how your level is progressing as it is being built.
DeePbsp is automatically run by selecting "Yes" when asked whether you want
the nodes built or not.
DeePbsp COPIES the reject map "as is", so be sure to clear the reject area
with DeeP when requested. We have read the info on what the reject is, but
have not noticed behavior consistent with the literature available to us.
You decide! (Let us know what you find out.)
(DeePbsp formally was called TBSP. TBSP does clear the reject map.)
There is a check in DeePbsp for viruses or allocation errors. The message
!!! Warning DEEPBSP size wrong? !!! appears if it detects an error. The
program continues to execute.
A change in the program size indicates a serious error in the FAT
file allocation or a virus! So try to find out why it's complaining.